Oh my god it dies


Hey Devlog, been almost over two weeks since updating here, whoops. 

The more I work on this game, the more I realize that this game IS about my process of making this game. Maybe that doesn't make sense yet, since I haven't talked much about the content of the game's plot. But as this game is about the journey of someone with depression and struggling to push onward, I realize that I am writing dialogue that comes from conversations I'm having with myself lately. Maybe this game is just the materialization of my relationship with myself right now. 

Anyways, I am back here reporting to my devlog that I have coded the death function and respawn/checkpoints on my own and I'm pretty dang proud! I'm rising out of tutorial hell, finally (for those of you also new to this lingo, 'tutorial hell' basically that means that a new game dev is stuck relying on tutorials to create new things for their game). 

I have been really working on my pixel art for the different levels, and so far it's been going pretty well! I picked out the color palettes I wanted to use, and then went from there. I am a little stuck on the final area but it'll get there soon enough. 

Meanwhile, as I work on the tilesets, I have been watching the documentary following the production behind Hades. What a great documentary, highly recommend. It would be such a dream come true to work in a small studio like that one day. Til then! I'll be here working on this first project of mine! One day at a time. 

Comments

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yea tutorial Hell is awful , dont worry eventually it will be more like you know the editor and you just need a reference every now and then , eventually the godotdocs will be all you need .

So excited for this era! I'm getting there for sure, slowly but surely. Thanks for your support, kind soul! :) <3